Game Developer

Jason Urban

I am a highly capable, Software Engineer with experience programming Desktop/Mobile applications, Websites, and Embedded systems. My diverse background across a wide range of problem domains allows me to approach issues in a pragmatic and all-encompassing way.

Who I am

Hello! My name is Jason Urban. I'm an aspiring game developer based in the United States.

In my role as a Software Developer at Working Title Simulations, I led the development and shipping of numerous DLC (Downloadable Content) packages for Microsoft Flight Simulator (MSFS). These DLCs included a range of features such as new aircraft models, airports, and scenery enhancements. One notable project was the development of a comprehensive flight planner, departure and waypoint systems, and connecting radio towers to simulate real-world scenarios. Through effective project management and collaboration with the design team, we were able to deliver high-quality DLCs that significantly enhanced the overall gameplay experience for MSFS users. Our DLCs received positive feedback from the community and contributed to an increase in user engagement and satisfaction. Additionally, I played a key role in maintaining and updating existing DLCs to ensure compatibility with new MSFS updates and improvements. This involved optimizing performance, fixing bugs, and implementing new features based on user feedback.

Experience

Febuary 2022 - September 2024

Game Developer

Working Title Simulations
June 2021 - January 2022

Software Developer

Dematic
January 2020 - September 2020

Technology Intern

Foley & Lardner LLP
June 2019 - September 2019

Software Engineering Intern

AbsoluteTurn Inc.
June 2021 - Current

Game Designer

LankeyWare

Skills

C++

C++

C

C

C#

C#

React

React

Python

Python

Java

Java

TypeScript

TypeScript

GDScript

GDScript

JavaScript

JavaScript

CSS

CSS

C++

C++

C

C

C#

C#

React

React

Python

Python

Java

Java

TypeScript

TypeScript

GDScript

GDScript

JavaScript

JavaScript

CSS

CSS

Education

2017-2021

B.S. Software Engineering

Milwaukee School of Engineering

Projects

Project Shine

Project Shine

Recreating Super Mario Sunshine physics in the Godot game engine. Used blender to model and animate to then import assets into the game. Implemented a camera system that has two modes, free roaming and follow mode.

GDScriptGodotC#Blender

Ziggy's Labyrinth

Ziggy's Labyrinth

A level based Snake game. Play through over 150 levels with unique mechanics and power-ups. Do you have what it takes to escape the Labyrinth?

JavaGameDevPixel Art